The Feast of the Gods: sound and interactive audio for a hyper-reality VR theatre experience.
The Feast of the Gods is a hyper-reality VR theatre piece built inside the ACuTe innovation project, where the physical and virtual worlds are aligned so the audience physically interacts with what they see in VR. For my graduation project I designed and built the whole audio side: the sound design and the interactive audio system. Designing that system, including how the per-scene rumble points are placed and tuned into the level, was as much experience and interaction design as it was audio work.
My role: authored the ambience, SFX and music in Ableton, then built the interactive system so a single event feeds two outputs at once, spatial audio to the Meta Quest headset and low-frequency rumble to a ButtKicker plate under the audience. I started in FMOD and migrated the project to Wwise to get the per-device routing that made the headset-and-plate setup work, with rumble points placed per scene in Unreal.