GAME AUDIO

We see with our ears.

Walter Murch

The games below are where I've shaped audio inside a real production pipeline: composing, designing, and implementing sound across student team projects and client work.

GAME AUDIO
(2023)

Skiddly: an educational group project game.

Sound Designer · Game Designer · Educational mobile game · Group project · 2023

Skiddly is an educational mobile game where we teach kids fundamental concepts about sustainable development (energy conservation, renewable energy, and practical applications) through a fun, easy-to-understand game.

My role: created sound effects and helped shape gameplay so it would engage the target audience (ages 8–15) while teaching them about sustainable development concepts.

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GAME AUDIO
(2024–2025)

CANYON RACER (2024)

Canyon Racer: a futuristic racing game where players shoot down enemies while battling for first place.

Sound Designer · Unity · FMOD · Mobile racing game · 2024

Canyon Racer is a mobile plane racing game where players choose between planes with different skills and stats, racing against AI opponents and using obstacles and power-ups to their advantage.

My role: created sound effects using FMOD and synthesizers. Laser-shot and explosion SFX for the planes, plus adaptive engine sounds that respond to throttle and speed in real time.

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VERTIGATO (2024–2025)

Vertigato: a VR experience created to introduce new students to what we do at Saxion CMGT (Creative Media and Game Technologies).

Sound Designer · Unity · FMOD · VR experience · School open-day · 2024–2025

Built in Unity by my project group for a school open-day function. The goal was to give incoming students (many without prior VR experience) a hands-on first taste of our programme.

My role: designed the spatial audio for the VR scene using FMOD and synthesizers. Interactive cues that respond to player gaze and movement, plus ambience that helps anchor first-time VR users in the space.

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GAME AUDIO
(2025–2026)

Viral Impact: a serious roguelike for 's Heeren Loo

Sound Designer · Audio Implementer · Unity · FMOD · Ableton Live · Serum · Client: 's Heeren Loo · 2025

Viral Impact is a serious roguelike developed in Unity for 's Heeren Loo, designed to help players with mild intellectual disabilities (MID) practice safe and appropriate online communication through short combat levels followed by conversation-driven learning moments. I built the game's audio identity from the ground up: designing SFX (player, UI, enemies, environment) with layering, processing, and Serum synthesis; composing adaptive music for hub and battle states; and building world-specific ambience for the WhatsApp, Instagram, and Scam worlds. I also implemented all audio using FMOD + Unity, including event logic, parameters, and a centralized AudioManager to streamline integration and iteration.

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