Viral Impact
Viral Impact is a serious roguelike game developed in Unity for S Heeren Loo, designed to help players with mild intellectual disabilities (MID) practice safe and appropriate online communication through short combat levels followed by conversation-driven learning moments. I created the game’s audio identity—designing and producing SFX, composing adaptive music for hub/battle states, and building world-specific ambience (e.g., WhatsApp, Instagram, Scam worlds). I also implemented interactive audio using FMOD + Unity, including event logic, parameters, and a centralized AudioManager script to streamline integration and iteration.
Sound Designer / Audio Implementer — Viral Impact (Unity, FMOD, Ableton Live)
Designed and produced SFX (player, UI, enemies, environment) using layering, processing, and synthesis (Serum).
Composed adaptive music (hub vs. battle) and created world-specific ambience/soundscapes.
Implemented interactive audio using FMOD + Unity (events, parameters, and centralized AudioManager integration).