TEAM PROJECTS

I’ve never used it, and I probably never will…
I think there’s more satisfaction in something you’ve created yourself after some effort and struggle

— Nobuo Uematsu

The quotes was about how Nobuo decide he will never use AI for creative decision. And I also agreed on a larger scale, if I didn't contribute to it, all of the struggles, problem-solving, the growth and all the reward from surprassing obstacle would be meaningless.

TEAM PROJECTS
(2023)

Skiddly - a educational group project game.

Skiddly is a educational mobile game project, we teach kids fundamental concepts about sustainable development such as energy conservation, renewable energy, and practical applications through fun and easy to understand game.

My role in this project is to create sound effects, designing gameplay so that it would interest the target audience (8-15) while also educate them about SDC.

TEAM PROJECTS
(2024–2025)

CANYON RACER (2024)

Canyon Racer - a racing game that take place in the future where player have to shoot down enemies and reach 1st place.

Canyon Racer is a mobile plane racing game where player have to choose their own plane with different skill and stats. You will race against AI and use obstacle, power up to your advantage

My role in this project is to create sound effects, I ultilize FMOD and synthesizer to create laser shooting for the plane and explosion combine with adaptive engine sound effects.

Vertigato (2024-2025)

Vertigato - a VR experience create to introduce new student of what we are doing at Saxion CMGT (Creative Media and Game Technologies)

My project group created the Unity VR project Vertigato for a school function. The primary goal is to advertise our major (Creative Media and Game Technologies) to new students who may or may not have prior VR experience.

My role in this project is to create sound effects, I ultilize FMOD and synthesizer to create

TEAM PROJECTS
(2025-2026)

Viral Impact

Viral Impact is a serious roguelike game developed in Unity for S Heeren Loo, designed to help players with mild intellectual disabilities (MID) practice safe and appropriate online communication through short combat levels followed by conversation-driven learning moments. I created the game’s audio identity—designing and producing SFX, composing adaptive music for hub/battle states, and building world-specific ambience (e.g., WhatsApp, Instagram, Scam worlds). I also implemented interactive audio using FMOD + Unity, including event logic, parameters, and a centralized AudioManager script to streamline integration and iteration.

Sound Designer / Audio Implementer — Viral Impact (Unity, FMOD, Ableton Live) Designed and produced SFX (player, UI, enemies, environment) using layering, processing, and synthesis (Serum). Composed adaptive music (hub vs. battle) and created world-specific ambience/soundscapes. Implemented interactive audio using FMOD + Unity (events, parameters, and centralized AudioManager integration).