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Notes on my process. How each project came together, what I learned, and what I'd do differently.

The Feast of the Gods, sound and interactive audio for a hyper-reality VR theatre experience
CASE STUDY · GRADUATION · 2025–2026

THE FEAST OF THE GODS: Audio for Hyper-Reality VR

My graduation project: a sound and interactive audio system for a VR theatre piece, routing spatial audio to the headset and physical rumble to a plate — in Unreal, FMOD, and Wwise.

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Viral Impact, sound design and implementation
CASE STUDY · 2025

VIRAL IMPACT: Sound for a Serious Game

How I composed, designed and implemented the audio for a client project made for 's Heeren Loo, using Ableton, Unity, and FMOD.

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Canyon Racer, adaptive engine and combat SFX
CASE STUDY · 2024

CANYON RACER: Adaptive Engine Sound

Building layered, parameter-driven engine sounds and synth-driven combat SFX for a futuristic mobile racer in FMOD + Unity.

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Vertigato, VR fear-of-heights game
CASE STUDY · 2024–2025

VERTIGATO: A VR Fear of Heights

Concept art, skybox, and original music and ambience for a VR game about not looking down, built with team Bird Throwers in Unity.

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MOON, a 3D start screen made in Blender
EXCHANGE PROJECT · 2025

MOON: Procedural 3D in Blender

A solo 3D and technical-art project from my Münster exchange: a character model, a fully procedural night sky and grass, and a start screen scored with my own music.

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BASICBOOK, a wordless dark Cinderella picture book
EXCHANGE PROJECT · 2025

BASICBOOK: A Dark Cinderella, No Words

A solo visual-storytelling project from my Münster exchange: a dark retelling of Cinderella told entirely in pictures, and my first real go at drawing.

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Media Literacy, the HairesisVista campaign brand
COURSE PROJECT · 2024

MEDIA LITERACY: Running a Persuasion Campaign

A solo media-literacy project: I built a brand and ran a real campaign on a deliberately provocative topic to learn how persuasion strategies work from the inside.

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UI / UX Design, interactive Figma prototypes
UI / UX · FIGMA · 2025

UI / UX DESIGN: Interactive Figma Work

Interface and experience designs built in Figma, from a Saxion CMGT website redesign to game UI, each embedded live so you can pan, zoom, and explore them in the page.

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