BLOG
Notes on my process. How each project came together, what I learned, and what I'd do differently.
THE FEAST OF THE GODS: Audio for Hyper-Reality VR
My graduation project: a sound and interactive audio system for a VR theatre piece, routing spatial audio to the headset and physical rumble to a plate — in Unreal, FMOD, and Wwise.
Read post →
VIRAL IMPACT: Sound for a Serious Game
How I composed, designed and implemented the audio for a client project made for 's Heeren Loo, using Ableton, Unity, and FMOD.
Read post →
CANYON RACER: Adaptive Engine Sound
Building layered, parameter-driven engine sounds and synth-driven combat SFX for a futuristic mobile racer in FMOD + Unity.
Read post →
VERTIGATO: A VR Fear of Heights
Concept art, skybox, and original music and ambience for a VR game about not looking down, built with team Bird Throwers in Unity.
Read post →
MOON: Procedural 3D in Blender
A solo 3D and technical-art project from my Münster exchange: a character model, a fully procedural night sky and grass, and a start screen scored with my own music.
Read post →
BASICBOOK: A Dark Cinderella, No Words
A solo visual-storytelling project from my Münster exchange: a dark retelling of Cinderella told entirely in pictures, and my first real go at drawing.
Read post →
MEDIA LITERACY: Running a Persuasion Campaign
A solo media-literacy project: I built a brand and ran a real campaign on a deliberately provocative topic to learn how persuasion strategies work from the inside.
Read post →
UI / UX DESIGN: Interactive Figma Work
Interface and experience designs built in Figma, from a Saxion CMGT website redesign to game UI, each embedded live so you can pan, zoom, and explore them in the page.
Read post →