BLOG
Notes on my process. How each project came together, what I learned, and what I'd do differently.
VIRAL IMPACT: Sound for a Serious Game
How I composed, designed and implemented the audio for a client project made for 's Heeren Loo, using Ableton, Unity, and FMOD.
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CANYON RACER: Adaptive Engine Sound
Building layered, parameter-driven engine sounds and synth-driven combat SFX for a futuristic mobile racer in FMOD + Unity.
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VERTIGATO: Spatial Audio for VR
How I designed grounding, spatial audio for a VR experience built to introduce first-time users to Saxion CMGT.
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SKIDDLY: Sound for Kids (8–15)
Designing warm, non-fatiguing SFX for an educational mobile game about sustainable development, and what changes when your players are children.
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MÜNSTER PROMO: Sound + On-Camera
Six months of sound design and on-camera work for a tourism film spotlighting the corners of Münster that travel guides miss.
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MOOD COMPOSITION STUDY: Three Moods
A self-directed exercise: three short pieces in three contrasting moods to practice writing on-brief for tone and emotion.
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